Bring (something) into existence.

"She created a thirty-acre lake"

synonyms:

Generate, produce, design, make, fabricate, fashion, manufacture, build, construct.

Friday, 18 April 2014

Art Direction

Natural Born Killers, Art Direction, looking into the future.
'The key lime is great, but it's an acquired taste.'

Aye there be spoilers in them passages matey!
ye've been warned
http://suntayea.wordpress.com/

Introduction

I choose to look at Natural Born Killers, a 1994 American crime action, which is a script by Quentin Tarantino but directed by Oliver Stone; this is very similar to how the game industry works, one person may have the plan and ideas but it’s passed on to others to work on.

The film follows two victims of parental abuse who rise against their tormentors and set themselves free by murdering Mallory, the heroine of tales parents. Mickey, the questionable hero, has already been to jail for a joyride charge and they commit over 50 murders together, becoming a media storm when interviewed and made popular in American crime worship culture. After being caught they plan to break free from jail while they are being transferred into a mental health facility by using vulture like media as cover. However the detective who caught them, Jack Scagnetti , is planning to kill them while they are being transferred. (Canavese)

Composition

http://iloveretro.tumblr.com/page/236

Colour is important in composition and here the white really stands out against the similar hues of green in the background. It draws attention to the way he holds the meat delivery, he cradles it like a child.

Edited by myself, original: http://iloveretro.tumblr.com/page/236
The door in between them also stands out against the colours. I think this Exaggerates the idea of them going outside to freedom together; this is also made clearer by the posture of the two figures, curved against each other like they are familiar.

To add to the intimacy of the scene the lamp creates a observer perspective, cutting us off from a full view and 
creating a frame to the image.

Shape & Form

Oliver Stone shows great attention to detail with the way he uses shape and form to add to the atmosphere and subtext of an image.

Looking at the slumped shape of the fathers posture, how it’s passive, bent over so he’s the victim now. Or looking at the triangles of her pose, the way they match the room and the angles reflect her dominance and strength over him. The shoes they are wearing even exaggerate this, with Mallory in army boots and him in slippers.


Edits by myself, original: http://cinemainmente.blogspot.co.uk/2011/06/natural-born-killersdi-oliver-stone.html

Colour

The first images show how the red is shown to presence passion or anger; this technique is very unique to this film and bleaches over all the information and heightens the emotional response to the viewer. 

A) red image 1 http://rhettview.blogspot.co.uk/2009/10/natural-born-killers-directors-cut-blu_18.html  B) red image 2 http://houseofgeekery.com/2013/01/25/tarantino-is-review-natural-born-killers/ C) green image 1 http://girlandgun.tumblr.com/page/2 D) green image 2 http://houseofgeekery.com/2013/01/25/tarantino-is-review-natural-born-killers/

The Green images however do the same thing but create confusion and disorientation it creates the heat of the moment atmosphere that you experience under extreme pressure.

I think this technique is under used and creates extreme tension without using that much visual effect it’s very simple for how effective it is.

Natural Born killers is no different to many other films in that the lighting is extremely well thought out.

 Lighting

Every setting has a reason for the choice of lighting; here soft lighting has given the halo effect cause by a small back light. It’s used to show the tenderness to the couple, it exaggerates the affection they have and allows the viewer to see a gentle nature to malicious characters.

A) http://imgfave.com/search/natural%20born%20killers B) http://capstuff.tumblr.com/page/4 C) http://jake-weird.blogspot.co.uk/2012_06_01_archive.html?m=0


The middle row in contrast looks at lighting that breaks the fourth wall; this lighting is used in moments where you've taken the place of the involved observer rather than a passive bystander. The lighting is in your direction, to me it’s reminiscence of paparazzi, sporadic, audacious, in your face and invasive. It creates an atmosphere of the discomfort that in front of the camera gives, yet all these scenes are spontaneous; using this emotional response to show how the involuntarily involved side character is feeling, without even displaying their face.
A) http://imagemoving.blogspot.co.uk/2011/12/line-in-natural-born-killers.html B) http://moviepilot.com/posts/2014/03/02/unsung-cinema-natural-born-killers-1994--2-1261694?lt_source=external,manual C) http://www.listal.com/viewimage/1672945

This last row is all about the drama, the examples here are the classic low key lighting used in photography, these images have one job and that is to evoke emotion. Whether it be aggression, passion or to allow the viewer to see the malevolent undertones of the ‘good guys’ like Jack Scagnetti. Here the director is looking for the few film stills to be proud of, those classic images that scream subtext, they haven’t failed to deliver this promise.
A) http://fashiongrunge.com/2013/09/26/throwback-thursday-natural-born-killers/  B) http://www.film.it/news/film/dettaglio/art/top-five-elementare-mr-downey-9069/ C) http://1001movieman.blogspot.co.uk/2012/11/873-natural-born-killers-1994.html

Mood

In this image the mood is intense, this is because of several aspects, foremost colour and lighting. The green behind Jack Scagnetti shows his envy of Micky and his wanting of Marloy, the red on his face reflects the cruel thoughts and lust he feels.

http://www.imdb.com/media/rm4081364992/ch0006756

The contrast of the lighting on his face paralleled to hers indicates he is the corrupted character and the pale softer light on Malroy confirms her to be the victim. Adding in the contorted figure of Malroy, writhing to bend away from her captor and the raw scratches on Scagnetti’s face emphasizing that he is a dangerous character; it’s clear how little details amplify and construct mood. Mastering the correct level of detail for an image is critical in understanding directing and becoming an artist.

http://www.artofthetitle.com/title/natural-born-killers/


Why I like it

The credits really sum up the surreal yet satirical nature of the film, it’s a good combination of artistic and storytelling. Many cult classics have a balance of artistry and engaging plot line which make them so popular Natural Born Killers is no different, conversely the extreme use of techniques and just how enthralling the action is throughout put it ahead in my book. To me it’s a film that pushed the boundaries of what you can do with a mainstream film before it becomes too outlandish to keep up with the plot.

I would truly recommend it to anyone, although it comes with an 18 sticker for a reason, it’s not for the faint of heart.





Green images 1) http://www.dvdbeaver.com/film3/blu-ray_reviews52/oliver_stone_collection_blu-ray.htm 2) http://kolson-kevinsblog.blogspot.co.uk/2010/09/oliver-stone-natural-born-killers.html 3) https://www.youtube.com/watch?v=P1eq0ztXMiw 4) http://www.culturesnob.net/2007/04/how-sexy-am-i-now/
Wolf Among Us Images 1) http://www.gamespot.com/the-wolf-among-us/ 2) http://n0tanexpert.wordpress.com/2014/02/12/the-wolf-among-us-episode-2-smoke-mirrors-notanexpert-review/

New media and ideas for development

Given the supreme use of colour and mood in the film these are the aspects I would apply to games. Using the tense atmosphere that the green conjures fight scenes or confused atmospheres could be made more intense, just by the simple use of colour washed pallets (Above).

Colour in film is a lot more prominent with unique almost niche uses, because the script is like a book, it’s good to pull away from the colours we associate with and push them so the images become surreal and more interesting. Too far and the artistic level becomes editorial, too little and the films imagery is bland. This stands as important in games as in films, but sometimes this is forgotten in indie or more realistic titles.

Due to hyperrealism in 3D, many games like Call of Duty Ghosts, focus on the game play and creating visual effects that are stunning, but not always engaging in storytelling. For some, films like Oblivion, have too much stunning environment and not enough quality narrative; though concept and outcome are fantastic a fraction of the entertainment was lost. I think games are going to be at this risk too, although games like the last of us prove to be visually exquisite and captivate in plot, this could still be an issue in games to come.

Games that somewhat have started looking into this colour washing or hyper restrictive pallets are games like Rule of Rose, which has an end chapter of play in sepia. Nonetheless I’ve looked into the recent Wolf Among Us, intended to be a narrative based game and to have a combat system used as part of engrossing with that narrative, interestingly this system also is shaping the plot you receive.

Example of what I mean

Looking further into the Wolf Among Us, due to its already very restrictive pallet; to show what I mean, I've roughly drafted up how I would use the technique of colour washing (Above).
Green scene http://www.1080pness.com/post/3070329646/natural-born-kills-the-pness
 Wolf Among Us http://gameversevault.com/the-wolf-among-us-ep1-review/
edits by me.

I've overlaid green onto the fight scene. It’s clear which is more confusing and intense, but it doesn't take away from the visuals, if anything it enhances the focus only giving the emotional response of disorientation rather than an annoying mechanic.

I think it gives food for thought on how far we can push games, given the surreal nature of many video game plots, environments and contexts. Given the freedom of world we make in games why not experiment? It’s not something out of the blue or plucked from the sky that would only be an experiment after all, it’s an old approach on a new media. Much like Fritz Lang’s M, horror wasn't new, but a horror film certainly was.


http://www.ifi.ie/film/natural-born-killers-4/


Regardless of all this the film is wonderful, it's deep and thought through and well executed. It comes all together nicely from start to finish, I guess it deserves it's cult status as a classic. 


I think the film would translate into a game in its own right perfectly too, the idea of playing from different view to how the film presents is an interesting thought too. But nonetheless, thanks for reading, I hope you can appreciate the passion for this film I hold.



Canavese (2008) Natural Born Killers [Online] Groucho Reviews. Available from: http://grouchoreviews.com/reviews/3117 [Accessed 18/04/2014]

Natural Born Killers (1994) Film. Directed by Oliver Stone. USA Warner Bros.

Past Present and Future

2000 to Present


Part 3: Fighting Each Other


The Big 4

The big four is more than just a reference to metallica and co; to me it also sums up the consoles of the millennium.
These are the main competitors in the home gaming market, the company's that pulled through the crash of the 80's and are readying for battle, or at least readying you for battle against your friends.
So who are these horsemen four?

http://www.doseofmetal.com/2010/11/review-the-big-4-live-from-sofia-bulgaria-deluxe-box-set/


Let's start with the grandad, Sega.

Sega released a console called the Dreamcast in 1998 later released overseas in 1999. 
Although this was the last really popular machine Sega made for the overseas market the dreamcast was an on and off hit.Big games like Sonic adventure, a Sega made game, were massive hits along with Soul Calibur, another golden oldie from the 2000's(Birch, 2013)
http://sega.wikia.com/wiki/Dreamcast

My personal favourite has to be House of the Dead 2, an arcade game turned console, revived by Nintendo for the Wii. With some kind of loose but interesting plot you battle your way through houses, rooms and realistic environments, ones that seem to be of this world but against monsters that very much are not. The game, if you're gun happy enough, ends with the shocking discovery that some mad man has tried to wipe out mankind by releasing the hoards of zombies... shocking? not really but still a good laugh.


http://djboyali.weebly.com/the-house-of-the-dead-2.html



Is it a speaker? Is it a phone? No it's a PlayStation 2!

Sony's PlayStation 2 first appeared on the market in early 2000. The PS2 has a multitude of games, many cherished and vintage titles are still played today in the retro revival. Games like Metal Gear Solid, Grand Theft Auto and Street Fighter are still played today for the novelty or in cases like 
Fahrenheit, cult status (McCarthy, 2006).
ps2_930.jpg
http://www.officialplaystationmagazine.co.uk/2013/01/28/how-playstation-2-changed-the-world/


My personal favourite is Shadow of the Colossus. You enter the world of Wander, a young boy who has carried an ex damsel in distress(Mono) to a cursed part of the world, a place where the colossi lurk. The forbidden lands are home to a shrine, where a disembodied voice, Dormin, promises to return the soul to the dead. Wander in outrage of Mono being sacrificed for having a cursed destiny, steals an ancient sword, the only sword capable of killing the colossi. With Dormin's instructions Wander starts his quest to destroy the 16 idols of the shrine via killing the colossi and the game begins. As you play however you realise a little too late that you are in fact not the good guy, Dormin is not a deity but a demon held chained by the innocent colossi and is using Wander. I think the game is fantastic as it makes the player question if they are the good guy, is their intention more important? It stretches how far the Psyche will push to do the right thing. The final battle being at least a 20 minute all out struggle; many players feel the exhaustion that Wander must go through as he scales the last nigh impossible hurdle. Adding the breath taking beauty and quality for its time, the addition of puzzle solving to create intense battle experience, it's truly a lesser known gem among vintage games (Pewdiepie,2012).



In the green corner tonight... Microsoft and the Xbox, 2001. 
Microsoft did a half ass job of supporting the original Xbox on 360, next time, just forget about it
http://www.heyuguys.co.uk/5-things-next-gen-systems-need/xbox-original-image/


After being pitched to Bill Gates, the project to launch a competitor to the PlayStation 2 began. With Nvidia supplying better hardware, adding a savable hard drive and refining the modem feature of the Sega Dreamcast; the Xbox was designed to not just have graphics to match and out perform the PS2 but to do something new. The world of gaming was about to go live, online gaming on consoles took flight in 2002.

All that was needed was games, enter Halo. A first person shooter meets Sci-Fi game perfect for the performance the Xbox could offer and potential for online play. Halo not only became a mass selling game for its time but the perfect exclusive for the Xbox's release allowing it to break into the European market more efficiently than the PS2. However the lack of Japanese titles and overwhelming amounts of American development on new games meant that it isolated the Asian market and in Japan the Xbox was a flop.

http://www.ilovebees.com/





However Xbox did a good job of campaigns, advertisement and buying into games for the console. I love bees being one of the first viral advertisements for a game(Dyer, 2011).
http://crashbandicoot.ucoz.ru/publ/characters/main/crash_bandicoot_novyj_perevod/2-1-0-32
Personally my favourite was Crash Bandicoot, a game not exclusive but with a bright colourful art direction, and fantastic style. Throughout the game a certain Aztec/ Tiki Tiki feel is consistently upheld and proves very immersive. It's a game that to me proves the strength of childhood connections, I know many people that still own and play the games at 20+. That's the kind of game I want to be part of, timeless and loved; something that ten years down the line you pick up and brush off the dust for another whirl.   


http://gamesworldbodmin.co.uk/index.php?main_page=index&cPath=85
The time has come to announce my personal favourite, the underdog, the Nintendo Game cube.


http://giphy.com/search/gamecube/2
Nintendo released the Game cube in 2002, an update for the ancient console that was the 64 and it was fantastic.
The main franchise wasn't left out at all. Mario Cart was a gripping and still going spin off from the classic Mario and Legend of Zelda was soon to take over the hearts of many, especially one Robin Williams.



However for me these are small fry compared to the holy grail of Pokemon games, Pokemon XD Gale of Darkness. This was the second  in Nintendo's attempts to make a 3D RPG aimed to introduce more adult content for the ageing but loyal fans. As you look through a completely new 3D world where wild Pokemon are rare and you must STEAL other trainers "shadow" Pokemon for your team, you quickly catch on to the theme. You must purify the shadowed hearts of all the Pokemon and defeat the nasty bad men who have imprisoned and tortured innocent Pokemon. Well we all knew it was never going to be deep but it was more than enough for any Pokemon fan I can assure you, it sells for more now than before and hasn't lost value as a game, so it can't be all bad. Unfortunately it wasn't as successful as Colosseum and no further Wii or Wii U games on this concept have been made.

What about the modern gaming in 2014 or the recent history that is the Xbox360 and PS3? Well to me the PS3 and Xbox360 are both equal and very popular game consoles, each have notable series on them, each have good systems; the Xbox is a better online system but the PS3 has more games that appeal to an Asian market. In all honesty I find the current battle more interesting and it brings up new competitors.

Arcade to console to pc to phone.




1) http://www.arcaderestoration.com/Content/My+Current+Arcade.aspx 2) http://www.pcadvisor.co.uk/reviews/desktop-pc/3412579/pc-specialist-vanquish-xt680-review/ 3) http://gigaom.com/2011/12/05/windows-phone-is-an-xbox-360-video-remote-control/

Many people have already stopped buying consoles and haven't updated to the new x
box one or PS4 so one has to question is the battle over? 
In the 80s arcade games were booming and the open market for creating and releasing a game was huge. But as the rise of the PC came so did the crash of the arcade; games of better quality started appearing on your home computer, so why pay 20p a pop for something over something with a one time cost?
Of course as computer games got bigger game consoles went from fiction to fact. Now not only could you play games but you could have them on your TV with all the family. However as more options were created less interest was given to each one. By the 80's companies had invented themselves into an early grave. Only the fittest survived. Now however we have a different clash of the titans; long gone are the days of arcade Vs home. Now the battle rages on with PC Vs Console... or does it?











Personally I think PC may have this round but not the war as many iPhone and android games outsell in mass and some even out profit triple A titles like GTA5. Angry Birds profits currently mount over most PC or console games. This may be just the new kid on the block but he's brought his super soaker to play with.

We're onto the next fight, tonight it's Home gaming Vs phone gaming, social and immersive Vs cheap and novelty. Only time will tell.


http://nameofsport.blogspot.co.uk/2011/11/boxing-gloves.html


Birch (2013) The top 25 Sega Dreamcast games [online] Den of Geek. Available from: http://www.denofgeek.com/games/sega-dreamcast/25026/the-top-25-sega-dreamcast-games [accessed 02/04/2014]

Campbell (2012). Are Consols Dead. [online] IGN Available from: http://uk.ign.com/articles/2012/03/15/are-consoles-dead. [accessed 02/04/14]

Dyer, (2011) The Life and Death of the Original Xbox [online] IGN. Available from: http://uk.ign.com/articles/2011/11/23/the-life-and-death-of-the-original-xbox [accessed 02/04/14]

McCarthy (2006) The History of PlayStation 2 [online] gamesindustry.biz. Available from: http://web.archive.org/web/20071011071905/http://gamesindustry.biz/content_page.php?aid=21241 [accessed 02/04/14]

Pewdiepie (2012)Shadow Of The Colossus - Playlist [online] Available from: https://www.youtube.com/playlist?list=PLYH8WvNV1YEnVyjMQbFXuYwxi0RazMBo0 [Accessed 02/04/14]

Friday, 7 March 2014

Jobs and Pipe lines


When I grow up I want to be a...


After a lecture on the gaming industry and the pipeline of work, I've decided to set myself some goals and skills to improve.


However, these need to be necessary and skills that will help me achieve my goals; of course the best place to look is from a Job description. 
The following is a quoted from linkedin http://uk.linkedin.com/jobs2/view/11894378?trk=jobs_search_public_seo_page



"SENIOR CONCEPT ARTIST

The Senior Concept Artist is responsible for interpreting written and verbal direction into visual solutions. They will partner closely with the Art Director and the Concept Art team to generate a variety of thumbnail sketches, colour studies and production ready visual targets. You should be an avid gamer and keep up to date with the latest shooter games and have a passion for the Gears of War franchise and Science Fiction genre. The candidate must be able to execute concepts in a wide variety of styles that fit the product tone and to various degrees of detail that fit within the production timelines. The Concept Artist is also expected to liaison with Design to ensure the proposed ideas are meeting the game play requirements.

RESPONSIBLITIES:

- Translate written and verbal direction into visual solutions.
- Work closely with Design ensuring concepts are meeting game play expectations.
- Explore multiple solutions for a single problem.
- Over paint white box environments for model/texture artists.
- Generate orthographic drawings for model/texture artists.
- Work closely with the Project Art Manager to ensure tasks are tracked accurately.

REQUIREMENTS:

- 7+ years’ experience in videogame production or equivalent experience.
- Experience working on the Gears of War franchise a significant advantage.
- Expertise in environment, vehicle and character design.
- Deep understanding of colour, tone and lighting.
- Deep understanding of composition and visual storytelling.
- Can design for a wide variety of styles (photo-realistic, highly stylized, etc.).
- Highly collaborative individual who values feedback and direction.
- Interested in pop culture and trend watching."


the main skills I already have on the requirements are:
Interested in pop culture and trend watching
generate a variety of thumbnail sketches

the main skills I need to develop at uni on the requirements are:

Can design for a wide variety of styles (photo-realistic, highly stylized, etc.).
Expertise in environment, vehicle and character design.
Deep understanding of colour, tone and lighting.
Deep understanding of composition and visual storytelling.
Highly collaborative individual who values feedback and direction

the main skills I don't have on the requirements are:
7+ years’ experience in video game production or equivalent experience.
Experience working on the Gears of War franchise a significant advantage.


I think this shows that I'm not skilled enough to enter industry yet, but a lot of the skills required I understand. Most of them I am currently developing on my university course and through taking up leading roles and looking into part time work, I feel I will learn a lot of soft skills to go with my in-depth art skills, that I hope to develop over my time on the course.

Wednesday, 12 February 2014

The Fundamentals

Reflection and review


Just before Christmas my course had a review of progress, to check on how people where doing and to give feedback. After my review on visual design I decided to redo some of my first final pieces so they where of a better standard and to help me refine my techniques.

Week One finial, one point perspective- the canal



Week 17 revised finial

Looking back on my improvement I can see how I've learnt more then better technique and perspective but I've also learnt better framing and composition. the horizon line is in the right place and it's well drawn. I all ways feel more confident in my work when  redo a piece and see improvements because of how critical I am of my drawings and artwork.
 


Week two, two point perspective- archway finial.


Week 17 revised finial

Again with this revised finial I feel the composition and framing are what make the the image much stronger however in this image I also feel the detail, contrast and how I've put more contrast and detail into the focal point, give it atmosphere. I think this helps lead the viewer into the subject rather then look over the whole image like in my first attempt. However I also feel my perspective and straight line rending is much better too.




Do I get a Gold sticker now?
I'm pleased with my more simple and technical and artist improvements in these images however at the same time I feel like I have a long way to go before I really master these techniques as fundamental skills.
because of this my goal is to draw more city scenes in the future and re visit at least 4 final images per term, to help me both improve the imagery and my fundamental skills.

All pencil images are my own work draw from life and in situate.
gold star https://schoolmeritstickers.com/buy/333-gold-star-sticker/ 

Sunday, 26 January 2014

A moment of thought

Blue is a colour pink is a label


Even now, there are still issues with equality, whether these be sexist or racist or homophobic. I have been personally affected by sexism, especially growing up. 


My mother has been a feminist for all of her life, even refusing to take the title of matron as male staff cannot earn it. She named me Freddy, like a favourite character from her favourite film, like one of her great granddads a name that she’d always loved. A joke with her sister soon turned into a drunk debate on how sexist names are, long story short, they jested about giving a girl a boy’s name.





This would be the fellow
Freddy, from room with a view 






For this trivial decision, half based on a merry jest and half on a good point, I used to get bullied. I gained a very masculine persona in youth, one that many mothers where averse to, as though their child could catch my personality.

Obviously gender identity and sexism has become a very personal thing, why was it so indecent for a woman to have a name of a man? Nowadays things are a lot better, you wouldn't bat an eyelid at my name any more, but it wasn't as long ago as you’d think. For instance the Bechtel Test, easy to read further on here: http://bechdeltest.com/. This is a test that looks at how women are shown in films. To pass the Bechtel test the film must only fill three criteria:

Easy right?

In 2013 37% of films published didn’t pass the Bechtel test, 7% failed out right*. This is sad, the fact is that women are being shown to have no interests other than men around them. This is what we show our children. While that might be called taking it too far these films include Disney and Pixar films which are aimed at children. A famous example being Star Wars, one of the first three failing outright. This is such a fantastic and well thought out presentation on how movies may need to change. http://www.youtube.com/watch?v=ueOqYebVhtc

I love how the video brings up a valuable fact that in the Wizard of Oz Dorothy, a girl, holds importance and leadership over other people. How? By making friends, by making clever choices and by avoiding battles. The film teaches our children that the best way to approve our goals is by making friends and good decisions. Many years later a film called Star Wars arises, however this time the boy has to fight all of the battles, and he only gets the girl at the end.

Currently 2013 is one of the best scores for a year on the Bechtel test things are getting better a prime example being the hunger games; Katniss is a strong level headed leader who pushes though awful circumstance and reacts to it, she grieves the death, she scared by the events.

http://www.youtube.com/watch?v=hg3umXU_qWc this is another fantastic video on how modern day sexism is often overlooked because it’s become in grained into us, both men and women. It’s not a rant against men, it’s a speech on how feminism is viewed badly in many other cultures. My favourite part being where she’s a happy African feminist who wears lip-gloss and high heels for herself and not for men. Truly eye opening.

However do we really send the worst message to the girls or to the boys?
To the girls more and more we say, be feisty or super feminine or manly but it’s you who will choose. Choose to be a house wife, choose to be a mother but know that the choice is important, The message is empower yourself.

To the boys we say, you were born strong, you have to be in charge, you save the day, go out and be muscly while jumping 5 foot and punching walls and get a girl and do all the things. The message is fit in this mold.
Where do video games come into this?


Image References 
 http://goldengazette.com/opinions/2012/09/30/double-standards/
http://thehungergames.wikia.com/wiki/Katniss_Everdeen
 http://tribecafilm.com/features/10-films-that-passed-the-bechdel-test-2013
http://gravesdiggers.tumblr.com/post/36947623451/themocknecronomicon-huuuuge-freddy-crush-3 

http://rebeccacohenart.tumblr.com/post/63109584167